📋Change-Log

There are lot of plans...anything specific you would like to see sooner, please come and share in discord!

Jan 13 2024

NEW STUFF

  • new mother ship (on level 21)

  • new mother ship (on level 9) and small bit rebalanced 2 other motherships

  • added 3 new big cannons (level 16)

  • added 3 new medium cannons (unlocked at level 11)

  • added French chat

  • player can choose favorite guns in mission (or any gun he has, not just last 3),

  • added feature to continue playing mission even after boss is killed

  • added option to escape from mission - similar to quit, but you get 1 Upgradium and materials you have harvested (available only with carrier lvl 3)

MAJOR CHANGES

  • new mother ship has bigger material and Upgradium storage

  • fusion % is saved in mission

  • build/upgrade bonuses in modules are renamed to upgrade bonuses (removed build) but the cost and time is reduced for upgrading cannons (was also bugged before)

  • improved cannon info

  • slightly increased xp required on lvls 21-30 (lvl 30 is max, and there were added features recently to gain more xp, i will try to balance this every month)

  • its easier to unlock new galaxies

  • added new setting to always show asteroid info

  • added new setting to always show ship radius

  • patrol ship should stop following you if you are more than 6000m away

  • holding shift or ctrl during disassemble will avoid "are you sure" popup

  • dual rocket modifier renamed to extra rocket

MINOR CHANGES

  • reworked side menu - scrollable if too big and zoomed to just some scale level.

  • improved admin editor for cannons and ships

  • coded ricochet bouncing (will add more guns or modifier with this effect)

  • improved projectile hit algorithm

  • bit optimized laser hit effect and added little randoms

  • improved metagame saving algorithm

  • "progress saved" notification no longer shown if no progress was done

  • reaching level 30 will generate system msg into clan chat

  • date in chat in phone is moved - looks better

  • added additional info to galaxy paths

  • tweaked few details in campaigns

  • screen shaking by mines optimized

  • added warning sound when mine attacks

  • frigates are sorted in fleet table

  • refactored area damage (rockets, bombs)

FIXES

  • fixed missing modifier name when picking modifier (there was just "locked" instead)

  • fixed - wave ambush units were not saved

  • fixed scaling side menu when building more ships

  • fixed some admin data, and refactored few pieces of code

  • fixed projectile hit effect (was nearly always shield effect)

  • fixed bug where fusion button was visible even if fusion was disabled in that campaign mission type

  • fixed capitalism tech in case you had just one

  • fixed bug with missing one popup if researched capitalism and modifier at the same time

21hrs

Jan 04 2024

  • fixed idle laser harvest while harvester attacking

  • fixed frigate combo (harvester) again

  • fixed invisible huge cannon when zoomed out

  • fixed ships not attacking while heading to docks

  • fixed upgradium for brutal 2 3 difficulty

  • fixed server loading times

  • fixed module upgrade info (it added previous upgrades in the module attribute info, just visual issue, fixed after refresh)

1hr


Jan 03 2024

Major Changes

  • 6 new galaxies = 2 new difficulties (brutal 2 and brutal 3, nothing special about these)

  • 7 new long time actions;

  • added asteroid info when asteroid scan is ON

  • you will be able to select which capital ship you want in a mission

Minor changes

  • lastly used long time actions will have different color (resets after refresh)

  • increased range of healing beam (by 50%); added bonus if you finish mission under 5 minutes, and changed 25minutes to 20minutes

  • added info about resource from destroyed modules in simulation

  • again improved modifier generator (frigate combo should work better)

  • added extra info to ships with healing beam (when it gets ready)

  • medium frigate as harvesters should not fly to hangar during fights

Fixes

  • fixed loading game rules bug

  • fixed follow position bug

  • fixed huge cannon module perk (worked only on motherships)

  • fixed rare issue with saving mission (with many modifiers)

  • fixed missing bottom non logged button

  • fixed(probably) a bug where all modules were gone (just visual bug)

  • fixed bug with never-ending pvp

  • fixed melee creatures again

  • fixed issue with harvester fighters and full storage

8.5hrs


Dec 31 2023

Major changes:

  • added possibility to upgrade modules;

  • added reward for destroying modules

  • trash collector costs less to research, and is in 4th line,

  • fusion bonus moved to fifth line

  • leap has extra move/turn bonus for 8 seconds

  • added arena tickets (pvp can be fight with arena tickets now, daily +15)

  • added pvp rewards (first version, bear with me)

Minor changes:

  • selectable stats in module overview (to be able to copy them)

  • reworked modules - bit different stat value formulas - more dependent on rarity

  • added module rarity colors

  • added admin tool to find PHP/js power/endurance difference quicker

  • small bit nerfed loxodonta,

  • small bit boosted artillery dog

  • improved the info about power (added fleet info)

  • improved password reset ability (admin)

  • removed the info(just info) of xp reward from mission when you are level 30

  • improved random modifier generator, it should not randomly give skill, and then again full skill

  • bit improved the positioning of ship follow outside mission

  • added few new wave types against mothership

  • waves outside missions have now bonus from higher difficulties (they are harder)

  • bit improved how the power/endurance calculator works on the background

  • material transactions in colossus visually improved and also added custom option

  • improved sounds in transactions

Fixes:

  • probably fixed issue with enemies not attacking if you were to far... so missions might get harder

  • fixed one bug with wrong endurance calculator (took me 3 hours)

  • fixed bug - swapping module group wont change the info in header (since it always uses group 1)

  • fixed enemy attacking priorities

  • fixed creature melee attack

  • fixed material rewards from simulation (more was given then shown)

  • fixed visual bug with starting tower lvl 2 on mothership

  • fixed missing lines to mothership engines

  • fixed sounds in modules

20hrs


Dec 27 2023

Major changes

  • added "remove all modules" button from rewards

  • reduced fusion drops for destroyers and hi-tec harvesters.

  • more fusion materials in brutal difficulty (reverted old setting) but units from factories/waves still drop no fusion materials.

  • endurance of patrol units is bigger with every 10 seconds, yet they drop extra fusion materials

  • galaxy circles grow on hover + cursor changes

  • hidden galaxy paths are better displayed

  • ESC key now closes popups and side menus

  • added pvp simulate all button

Minor changes

  • announcements are visible in mission as well

  • improved my admin tools

  • Fighters upgrade requirement levels changed

  • sound settings looks better

  • tweaked music in first campaign mission

Fixes

  • fixed - removed "we will avenge them" text

  • fixed the pvp info - the power and endurance was never capped by 0.85 and 1.175

  • fixed 1 bug with materials in creature missions

  • fixed missing trash in missions

  • fixed capital ship formation slots

  • fixed text in building new ship

  • fixed modifier visibility - higher difficulty modifier is also visible in lower difficulty if selected

  • fixed wrong starting material in creature mission

  • fixed small bug with quest-kill all enemies

  • fixed pause bug when starting creature mission

  • fixed double tap on phones with zoom out

  • fixed possibility to move in first campaign

  • fixed button in first campaign mission

8.5hrs


Dec 21 2023

Major changes

  • New very short campaign (like 1 minute) - just introduction of creatures (its skipped if you play creature mission, also not available if you are in galaxy with colossus)

  • Add new mission type - creatures in galaxy map [creature clusters] - daily you will be able to pick one mission where you attack creatures with your mother ship

Minor changes

  • refactored galaxy pulse effect, refactoring mission init functions • improved visual explosion of creatures;

  • added turbo glue attack to some creatures (will push your ship) • bit shorter attack range to rocket tanks (1450 to 1300);

  • more real fights options in arena;

  • added few more creatures (compared to the demo)

  • improved my ship editor tool;

  • improved my game engine - creature scale, its damage and health depends on this scale

Fixes

  • fixed some texts (modifiers, techs, labels);

  • fixed kamikaze/mines damage - is now scaled with difficulty • fixed rare bug with weird module attribute in hint

31hrs


Dec 08 2023

Major changes

  • added upgrading colossus (not clan, but its base) - but for now it is not used anywhere - will be in next version

  • new mother ship (has 3 modules slots)

  • new modifier: Super-mini-carrier

  • 2 new modifiers related to fighters (Fighter Swarm, Fighter rage)

  • added info about undiscovered paths(in galaxies)

  • rebalanced your fighter production and maximums

Minor changes

  • simulations are done towards last simulated/won galaxy (there was bug that it counted also mission you lost)

  • there is no ambush if you are near colossus (in galaxy with your colossus)

  • added extra weapon info

  • On pc if you dont have enough materials to research a tech, then there is not a popup but just a small notification

  • added confirmation when picking modifiers inside mission

  • added confirmation to simulate if module storage is full

  • added info about 1st 2nd and 3rd win into difficulty notes

  • improved range of fighters to start their attack

  • bit improved enemy logic (they should start attacking you if you are attacking them)

Fixes

  • fixed mass module delete tool shenanigans

  • fixed capital rockets modifier

  • fixed bug where your additional capital ship could have frigates

  • fixed bug where frigate build menu did not work

  • fixed bug where harvesters decided to go random pos and sit there

  • fixed one issue where docking ships were slow (they were trying to dock) even though carrier was far away... (it looked like bug with no turbo)

  • fixed a bug where capitalism ship did not jump while it was following your carrier that jumped

  • fixed rockets that picked additional random targets - should not start a war

  • fixed enemy big ship attack style...

  • fixed(removed) laser harvest in pvp

  • fixed bug with wrong cannon level info outside mission

  • fixed visual bug where modules went over max

  • fixed info about modules in upgrading mothership;

  • fixed weapon slot colors after upgrading mothership

  • fixed advanced harvesting technology

  • fixed maximums of fighters (techs were not working)

  • fixed rare destroy bug with same modules

  • maybe fixed glitching music when logging in

  • maybe fixed energy regen visual bug

  • maybe fixed storm issues after mission ended

26hrs

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