> For the complete documentation index, see [llms.txt](https://age-of-cores.gitbook.io/aoc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://age-of-cores.gitbook.io/aoc/change-log.md).

# Change-Log

There are lot of plans...anything specific you would like to see sooner, please come and share in discord!

## Jan 13 2024

NEW STUFF

* new mother ship (on level 21)
* new mother ship (on level 9) and small bit rebalanced 2 other motherships
* added 3 new big cannons (level 16)
* added 3 new medium cannons (unlocked at level 11)
* added French chat
* player can choose favorite guns in mission (or any gun he has, not just last 3),
* added feature to continue playing mission even after boss is killed
* added option to escape from mission - similar to quit, but you get 1 Upgradium and materials you have harvested (available only with carrier lvl 3)

MAJOR CHANGES

* <mark style="color:green;">new mother ship has bigger material and Upgradium storage</mark>
* <mark style="color:green;">fusion % is saved in mission</mark>
* <mark style="color:green;">build/upgrade bonuses in modules are renamed to upgrade bonuses (removed build) but the cost and time is reduced for upgrading cannons (was also bugged before)</mark>
* <mark style="color:green;">improved cannon info</mark>
* <mark style="color:green;">slightly increased xp required on lvls 21-30 (lvl 30 is max, and there were added features recently to gain more xp, i will try to balance this every month)</mark>
* <mark style="color:green;">its easier to unlock new galaxies</mark>
* <mark style="color:green;">added new setting to always show asteroid info</mark>
* <mark style="color:green;">added new setting to always show ship radius</mark>
* <mark style="color:green;">patrol ship should stop following you if you are more than 6000m away</mark>
* <mark style="color:green;">holding shift or ctrl during disassemble will avoid "are you sure" popup</mark>
* <mark style="color:green;">dual rocket modifier renamed to extra rocket</mark>

MINOR CHANGES

* <mark style="color:yellow;">reworked side menu - scrollable if too big and zoomed to just some scale level.</mark>
* <mark style="color:yellow;">improved admin editor for cannons and ships</mark>
* <mark style="color:yellow;">coded ricochet bouncing (will add more guns or modifier with this effect)</mark>
* <mark style="color:yellow;">improved projectile hit algorithm</mark>
* <mark style="color:yellow;">bit optimized laser hit effect and added little randoms</mark>
* <mark style="color:yellow;">improved metagame saving algorithm</mark>
* <mark style="color:yellow;">"progress saved" notification no longer shown if no progress was done</mark>
* <mark style="color:yellow;">reaching level 30 will generate system msg into clan chat</mark>
* <mark style="color:yellow;">date in chat in phone is moved - looks better</mark>
* <mark style="color:yellow;">added additional info to galaxy paths</mark>
* <mark style="color:yellow;">tweaked few details in campaigns</mark>
* <mark style="color:yellow;">screen shaking by mines optimized</mark>
* <mark style="color:yellow;">added warning sound when mine attacks</mark>
* <mark style="color:yellow;">frigates are sorted in fleet table</mark>
* <mark style="color:yellow;">refactored area damage (rockets, bombs)</mark>

FIXES

* <mark style="color:red;">fixed missing modifier name when picking modifier (there was just "locked" instead)</mark>
* <mark style="color:red;">fixed - wave ambush units were not saved</mark>
* <mark style="color:red;">fixed scaling side menu when building more ships</mark>
* <mark style="color:red;">fixed some admin data, and refactored few pieces of code</mark>
* <mark style="color:red;">fixed projectile hit effect (was nearly always shield effect)</mark>
* <mark style="color:red;">fixed bug where fusion button was visible even if fusion was disabled in that campaign mission type</mark>
* <mark style="color:red;">fixed capitalism tech in case you had just one</mark>
* <mark style="color:red;">fixed bug with missing one popup if researched capitalism and modifier at the same time</mark>

21hrs

### Jan 04 2024

* <mark style="color:red;">fixed idle laser harvest while harvester attacking</mark>
* <mark style="color:red;">fixed frigate combo (harvester) again</mark>
* <mark style="color:red;">fixed invisible huge cannon when zoomed out</mark>
* <mark style="color:red;">fixed ships not attacking while heading to docks</mark>
* <mark style="color:red;">fixed upgradium for brutal 2 3 difficulty</mark>
* <mark style="color:red;">fixed server loading times</mark>
* <mark style="color:red;">fixed module upgrade info (it added previous upgrades in the module attribute info, just visual issue, fixed after refresh)</mark>

1hr

***

### Jan 03 2024

#### Major Changes

* <mark style="color:green;">6 new galaxies = 2 new difficulties (brutal 2 and brutal 3, nothing special about these)</mark>
* <mark style="color:green;">7 new long time actions;</mark>
* <mark style="color:green;">added asteroid info when asteroid scan is ON</mark>
* <mark style="color:green;">you will be able to select which capital ship you want in a mission</mark>

#### Minor changes

* <mark style="color:yellow;">lastly used long time actions will have different color (resets after refresh)</mark>
* <mark style="color:yellow;">increased range of healing beam (by 50%); added bonus if you finish mission under 5 minutes, and changed 25minutes to 20minutes</mark>
* <mark style="color:yellow;">added info about resource from destroyed modules in simulation</mark>
* <mark style="color:yellow;">again improved modifier generator (frigate combo should work better)</mark>
* <mark style="color:yellow;">added extra info to ships with healing beam (when it gets ready)</mark>
* <mark style="color:yellow;">medium frigate as harvesters should not fly to hangar during fights</mark>

#### Fixes

* <mark style="color:red;">fixed loading game rules bug</mark>
* <mark style="color:red;">fixed follow position bug</mark>
* <mark style="color:red;">fixed huge cannon module perk (worked only on motherships)</mark>
* <mark style="color:red;">fixed rare issue with saving mission (with many modifiers)</mark>
* <mark style="color:red;">fixed missing bottom non logged button</mark>
* <mark style="color:red;">fixed(probably) a bug where all modules were gone (just visual bug)</mark>
* <mark style="color:red;">fixed bug with never-ending pvp</mark>
* <mark style="color:red;">fixed melee creatures again</mark>
* <mark style="color:red;">fixed issue with harvester fighters and full storage</mark>

8.5hrs

***

### Dec 31 2023

#### Major changes:

* <mark style="color:green;">added possibility to upgrade modules;</mark>
* <mark style="color:green;">added reward for destroying modules</mark>
* <mark style="color:green;">trash collector costs less to research, and is in 4th line,</mark>
* <mark style="color:green;">fusion bonus moved to fifth line</mark>
* <mark style="color:green;">leap has extra move/turn bonus for 8 seconds</mark>
* <mark style="color:green;">added arena tickets (pvp can be fight with arena tickets now, daily +15)</mark>
* <mark style="color:green;">added pvp rewards (first version, bear with me)</mark>

#### Minor changes:

* <mark style="color:yellow;">selectable stats in module overview (to be able to copy them)</mark>
* <mark style="color:yellow;">reworked modules - bit different stat value formulas - more dependent on rarity</mark>
* <mark style="color:yellow;">added module rarity colors</mark>
* <mark style="color:yellow;">added admin tool to find PHP/js power/endurance difference quicker</mark>
* <mark style="color:yellow;">small bit nerfed loxodonta,</mark>
* <mark style="color:yellow;">small bit boosted artillery dog</mark>
* <mark style="color:yellow;">improved the info about power (added fleet info)</mark>
* <mark style="color:yellow;">improved password reset ability (admin)</mark>
* <mark style="color:yellow;">removed the info(just info) of xp reward from mission when you are level 30</mark>
* <mark style="color:yellow;">improved random modifier generator, it should not randomly give skill, and then again full skill</mark>
* <mark style="color:yellow;">bit improved the positioning of ship follow outside mission</mark>
* <mark style="color:yellow;">added few new wave types against mothership</mark>
* <mark style="color:yellow;">waves outside missions have now bonus from higher difficulties (they are harder)</mark>
* <mark style="color:yellow;">bit improved how the power/endurance calculator works on the background</mark>
* <mark style="color:yellow;">material transactions in colossus visually improved and also added custom option</mark>
* <mark style="color:yellow;">improved sounds in transactions</mark>

#### Fixes:

* <mark style="color:red;">probably fixed issue with enemies not attacking if you were to far... so missions might get harder</mark>
* <mark style="color:red;">fixed one bug with wrong endurance calculator (took me 3 hours)</mark>
* <mark style="color:red;">fixed bug - swapping module group wont change the info in header (since it always uses group 1)</mark>
* <mark style="color:red;">fixed enemy attacking priorities</mark>
* <mark style="color:red;">fixed creature melee attack</mark>
* <mark style="color:red;">fixed material rewards from simulation (more was given then shown)</mark>
* <mark style="color:red;">fixed visual bug with starting tower lvl 2 on mothership</mark>
* <mark style="color:red;">fixed missing lines to mothership engines</mark>
* <mark style="color:red;">fixed sounds in modules</mark>

20hrs

***

### Dec 27 2023

#### Major changes

* <mark style="color:green;">added "remove all modules" button from rewards</mark>
* <mark style="color:green;">reduced fusion drops for destroyers and hi-tec harvesters.</mark>
* <mark style="color:green;">more fusion materials in brutal difficulty (reverted old setting) but units from factories/waves still drop no fusion materials.</mark>
* <mark style="color:green;">endurance of patrol units is bigger with every 10 seconds, yet they drop extra fusion materials</mark>
* <mark style="color:green;">galaxy circles grow on hover + cursor changes</mark>
* <mark style="color:green;">hidden galaxy paths are better displayed</mark>
* <mark style="color:green;">ESC key now closes popups and side menus</mark>
* <mark style="color:green;">added pvp simulate all button</mark>

#### Minor changes

* <mark style="color:yellow;">announcements are visible in mission as well</mark>
* <mark style="color:yellow;">improved my admin tools</mark>
* <mark style="color:yellow;">Fighters upgrade requirement levels changed</mark>
* <mark style="color:yellow;">sound settings looks better</mark>
* <mark style="color:yellow;">tweaked music in first campaign mission</mark>

#### Fixes

* <mark style="color:red;">fixed - removed "we will avenge them" text</mark>
* <mark style="color:red;">fixed the pvp info - the power and endurance was never capped by 0.85 and 1.175</mark>
* <mark style="color:red;">fixed 1 bug with materials in creature missions</mark>
* <mark style="color:red;">fixed missing trash in missions</mark>
* <mark style="color:red;">fixed capital ship formation slots</mark>
* <mark style="color:red;">fixed text in building new ship</mark>
* <mark style="color:red;">fixed modifier visibility - higher difficulty modifier is also visible in lower difficulty if selected</mark>
* <mark style="color:red;">fixed wrong starting material in creature mission</mark>
* <mark style="color:red;">fixed small bug with quest-kill all enemies</mark>
* <mark style="color:red;">fixed pause bug when starting creature mission</mark>
* <mark style="color:red;">fixed double tap on phones with zoom out</mark>
* <mark style="color:red;">fixed possibility to move in first campaign</mark>
* <mark style="color:red;">fixed button in first campaign mission</mark>

8.5hrs

***

### Dec 21 2023

#### Major changes&#x20;

* <mark style="color:green;">New very short campaign (like 1 minute) - just introduction of creatures (its skipped if you play creature mission, also not available if you are in galaxy with colossus)</mark>
* <mark style="color:green;">Add new mission type - creatures in galaxy map \[creature clusters] - daily you will be able to pick one mission where you attack creatures with your mother ship</mark>

Minor changes

* <mark style="color:yellow;">refactored galaxy pulse effect, refactoring mission init functions • improved visual explosion of creatures;</mark>
* <mark style="color:yellow;">added turbo glue attack to some creatures (will push your ship) • bit shorter attack range to rocket tanks (1450 to 1300);</mark>
* <mark style="color:yellow;">more real fights options in arena;</mark>
* <mark style="color:yellow;">added few more creatures (compared to the demo)</mark>
* <mark style="color:yellow;">improved my ship editor tool;</mark>
* <mark style="color:yellow;">improved my game engine - creature scale, its damage and health depends on this scale</mark>

Fixes

* <mark style="color:red;">fixed some texts (modifiers, techs, labels);</mark>
* <mark style="color:red;">fixed kamikaze/mines damage - is now scaled with difficulty • fixed rare bug with weird module attribute in hint</mark>

31hrs

***

### Dec 08 2023

#### Major changes

* <mark style="color:green;">added upgrading colossus (not clan, but its base) - but for now it is not used anywhere - will be in next version</mark>
* <mark style="color:green;">new mother ship (has 3 modules slots)</mark>
* <mark style="color:green;">new modifier: Super-mini-carrier</mark>
* <mark style="color:green;">2 new modifiers related to fighters (Fighter Swarm, Fighter rage)</mark>
* <mark style="color:green;">added info about undiscovered paths(in galaxies)</mark>
* <mark style="color:green;">rebalanced your fighter production and maximums</mark>

#### Minor changes

* <mark style="color:yellow;">simulations are done towards last simulated/won galaxy (there was bug that it counted also mission you lost)</mark>
* <mark style="color:yellow;">there is no ambush if you are near colossus (in galaxy with your colossus)</mark>
* <mark style="color:yellow;">added extra weapon info</mark>
* <mark style="color:yellow;">On pc if you dont have enough materials to research a tech, then there is not a popup but just a small notification</mark>
* <mark style="color:yellow;">added confirmation when picking modifiers inside mission</mark>
* <mark style="color:yellow;">added confirmation to simulate if module storage is full</mark>
* <mark style="color:yellow;">added info about 1st 2nd and 3rd win into difficulty notes</mark>
* <mark style="color:yellow;">improved range of fighters to start their attack</mark>
* <mark style="color:yellow;">bit improved enemy logic (they should start attacking you if you are attacking them)</mark>

#### Fixes

* <mark style="color:red;">fixed mass module delete tool shenanigans</mark>
* <mark style="color:red;">fixed capital rockets modifier</mark>
* <mark style="color:red;">fixed bug where your additional capital ship could have frigates</mark>
* <mark style="color:red;">fixed bug where frigate build menu did not work</mark>
* <mark style="color:red;">fixed bug where harvesters decided to go random pos and sit there</mark>
* <mark style="color:red;">fixed one issue where docking ships were slow (they were trying to dock) even though carrier was far away... (it looked like bug with no turbo)</mark>
* <mark style="color:red;">fixed a bug where capitalism ship did not jump while it was following your carrier that jumped</mark>
* <mark style="color:red;">fixed rockets that picked additional random targets - should not start a war</mark>
* <mark style="color:red;">fixed enemy big ship attack style...</mark>
* <mark style="color:red;">fixed(removed) laser harvest in pvp</mark>
* <mark style="color:red;">fixed bug with wrong cannon level info outside mission</mark>
* <mark style="color:red;">fixed visual bug where modules went over max</mark>
* <mark style="color:red;">fixed info about modules in upgrading mothership;</mark>
* <mark style="color:red;">fixed weapon slot colors after upgrading mothership</mark>
* <mark style="color:red;">fixed advanced harvesting technology</mark>
* <mark style="color:red;">fixed maximums of fighters (techs were not working)</mark>
* <mark style="color:red;">fixed rare destroy bug with same modules</mark>
* <mark style="color:red;">maybe fixed glitching music when logging in</mark>
* <mark style="color:red;">maybe fixed energy regen visual bug</mark>
* <mark style="color:red;">maybe fixed storm issues after mission ended</mark>

26hrs
