# Mission Simulations

&#x20; Simulate 1x - Energy cost:  5<img src="https://ageofcores.com/pics/placeholder/energia.png?picv=5" alt="" data-size="line">

&#x20; Simulate 3x - Energy cost: 15<img src="https://ageofcores.com/pics/placeholder/energia.png?picv=5" alt="" data-size="line">

&#x20; Simulate 5x - Energy cost: 25<img src="https://ageofcores.com/pics/placeholder/energia.png?picv=5" alt="" data-size="line">

Simulate 10x - Energy cost: 50<img src="https://ageofcores.com/pics/placeholder/energia.png?picv=5" alt="" data-size="line">

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## Simulation info:

Simulation will play the mission automatically and gives you rewards instantly. The energy cost and rewards are calculated from your last successfully finished mission.

Simulation cost 1 simulation point and also energy; You gain +10(depends on player level) simulation points for every mission you finish. You can have max 40 simulation points. (999 with Battle-pass)

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### More on Simulations:

Energy cost for simulations is based off the energy you spend to start the mission.&#x20;

Without battle pass 2 modifications HAVE to be chosen. Every additional modifier will raise energy cost by 2 energy each. Max of 4 modifiers can be chosen so simulate cost can range from 5-9 energy per simulate.&#x20;

With battle pass 4 modifiers can be chosen for only 5 energy and cannot start with more then 4 modifiers per mission.&#x20;

Rewards are calculated off the amount of Basic-M (only at this time) in the cargo of the main carrier upon the death of the boss and mission end. Cargo can carry 150,000 Basic-M with upgrades 300,000 (at 100% Carrier Storage), and 307,500 (at 105% Carrier Storage).&#x20;

With Modifiers you can increase the cargo storage compacity of the main carrier. Mics. starter adds 5,000, Carrier storage adds 30,000, and Laser harvest adds 10,000 storage. For a max compacity of 352,500 Basic-M possible to be "rewarded" in mission. This is before modifiers from mission perks (15% more Basic-M on complete) and bonus's for Ammo saver and time completion bonus's get factored in.&#x20;

Then each simulate will yield 1-3 modules. This is random number generated no set amount per any Player Level or mission difficulty.


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