Bind/Research Tech
Last updated
Last updated
** Buff Beam: You will start with Harvest Beam skill - You will fully harvest biggest close asteroid in just few seconds. Extra 20% damage buff to your main ship for 10 seconds. ** Medium Frigates: You start with Medium Frigates instead of Small Frigates, and those starting frigates will be mercenaries. +extra 9,000 Basic-M ** Capital W-Boost: Weapons mounted to your capital ships are stronger by 25%; All cannons rotate 2.5x faster ** Random full skill: You will start with random skill with all 6 modifiers ** Energy Laser: You will start with Mega Laser, Dealing damage in a line. You will recharge your shields for 5% every second. Duration of laser is extended by 2 seconds. ** Mercenary Laser: You will start with Mega Laser, Dealing damage in a line. Extra 2 rocket mercenary ships will arrive for 15 seconds, to aid you in the battle. ** Fusive Laser: You will start with Mega Laser, Dealing damage in a line. With so much energy released somehow you create fusion capsules. Creates 80 fusion capsules per second and Deals extra 30,000 damage per second. ** Frigate buff Laser: You will start with Mega Laser, Dealing damage in a line. Extra 30% damage buff to all your frigates for next 15 seconds. ** Giga Laser: You will start with Mega Laser, Dealing damage in a line. Extra 60,000 damage per second. Cooldown is reduced by 5 seconds. ** Thick Laser: You will start with Mega Laser, Dealing damage in a line. Your laser is 40% longer and 2x thicker . Cooldown is reduced by 5 seconds. ** Clean Overcharge: You will start with skill Overcharge: recharges 1% of your shields. All enemy projectiles are destroyed. Cooldown is reduced by 15 seconds. ** Small Medium slot: You will be able to build medium cannons on small slots. ** Frigate Healers: Your Medium Frigates will be able to heal capital ship for 2,500 per seconds. Duration: 5s. Cooldown: 25s. You start with Medium frigate tech. And your starting small frigates are changed into Medium Frigates.